Curriculum vitae · Based in Sweden

Álvaro Aranda Muñoz

PhD Researcher & Senior Interaction Designer

Experience

2026 – now

Researcher / IVL Swedish Environmental Research Institute

Researcher and host of futuring and technology in the Societal Transformation group.

2016 – 2026

Research Engineer & Researcher / RISE Research Institutes of Sweden

Expert in prototyping. Delivered low- and high-fidelity prototypes to test and iterate on digitalization strategies within large and small organizations.

Led and took part in comprehensive user studies, translating complex data from industrial environments (battery production, district heating, manufacturing and control processes) into intuitive data visualizations and interfaces.

ABB · Hitachi · Volvo CE · Northvolt · Sandvik · Mälarenergi · ABB Control Technologies

2019 – 2024

PhD / Mälardalen University

Led interaction design initiatives empowering employees to co-create work improvements using IoT, AI and digital twins.

Facilitated collaborative workshops, bridging the gap between complex technological concepts and practical user needs.

Volvo CE · Seco Tools · Hitachi · Outokumpu · Mälarplast · Leine Linde

2014 – 2016

Research Engineer / ABB Corporate Research

Technical development of high-fidelity interactive prototypes for industrial clients, specializing in mobile (iPhone and iPad), web and augmented reality (Microsoft HoloLens).

Ownership of prototyping: the primary technical reference within multidisciplinary teams, translating design concepts into high-fidelity prototypes.

Publications

2026

Aranda-Muñoz, Á., Yamamoto, Y., & Sandström, K. (2026). Boundary objects in co-designing AI systems: A case study of supporting cross-functional collaboration. Proceedings of the Design Society, 6, 143–152. https://doi.org/10.1017/pds.2026.10373

2026

Bozic Yams, N., Gottlieb, L., & Aranda Muñoz, Á. (2026). Att leda tillsammans: Från hierarkier mot samskapande [Leading together: From hierarchies towards co-creation]. Zenodo. https://doi.org/10.5281/zenodo.21623587

2026

Yamamoto, Y., Aranda Muñoz, Á., & Sandström, K. (2026). Empowering factory employees through low-cost automation in IoT adoption. Journal of Industrial Engineering and Management, 19(2), 245–259. https://doi.org/10.3926/jiem.7684

2025

Yamamoto, Y., Aranda-Muñoz, Á., & Sandström, K. (2025). A development framework for human work integrated AI systems in manufacturing. Frontiers in Manufacturing Technology, 5, Article 1601903. https://doi.org/10.3389/fmtec.2025.1601903

2024

Aranda-Muñoz, Á., Yamamoto, Y., & Sandström, K. (2024). The Karakuri IoT toolkit: A collaborative solution for ideating and prototyping IoT opportunities. Proceedings of the Design Society, 4, 185–194. https://doi.org/10.1017/pds.2024.21

2024

Yamamoto, Y., Aranda Muñoz, Á., & Sandström, K. (2024). Practical aspects of designing a human-centred AI system in manufacturing. Procedia Computer Science, 232, 2626–2638. https://doi.org/10.1016/j.procs.2024.02.081

2023

Aranda Muñoz, Á., Bozic Yams, N., & Carlgren, L. (2023). Co-designing technological explorations in developing futures literacy through speculative design and an artistic intervention. Proceedings of the Design Society, 3, 957–966. https://doi.org/10.1017/pds.2023.96

2022

Aranda-Muñoz, Á., Florin, U., Yamamoto, Y., Eriksson, Y., & Sandström, K. (2022). Co-designing with AI in sight. Proceedings of the Design Society, 2, 101–110. https://doi.org/10.1017/pds.2022.11

2021

Aranda Muñoz, Á., Eriksson, Y., Yamamoto, Y., Florin, U., & Sandström, K. (2021). To support IoT collaborative expressiveness on the shop floor. Proceedings of the Design Society, 1, 3149–3158. https://doi.org/10.1017/pds.2021.576

2021

Bozic Yams, N., & Aranda Muñoz, Á. (2021). Poetics of future work: Blending speculative design with artistic methodology. In Extended abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (Article 63, pp. 1–8). Association for Computing Machinery. https://doi.org/10.1145/3411763.3443451

2020

Aranda Muñoz, Á., Florin, U., Eriksson, Y., Yamamoto, Y., & Sandström, K. (2020). The Karakuri card deck: Co-designing industrial IoT conceptual solutions. Proceedings of the Design Society: DESIGN Conference, 1, 807–816. https://doi.org/10.1017/dsd.2020.127

2018

Yamamoto, Y., Sandström, K., & Aranda Muñoz, Á. (2018). Karakuri IoT: The concept and the result of pre-study. In P. Thorvald & K. Case (Eds.), Advances in manufacturing technology XXXII (pp. 311–316). IOS Press. https://doi.org/10.3233/978-1-61499-902-7-311

2018

Yamamoto, Y., Sandström, K., & Aranda Muñoz, Á. (2018). Development of methods that support exploration of simple and low-cost IoT-aided improvement solutions at manufacturing plants [Paper presentation]. 2018 Annual Autumn Meeting of the Japan Industrial Management Association, Tokyo, Japan.

2016

Aranda Muñoz, A., Nilsson Helander, K., de Gooijer, T., & Ralph, M. (2016). Integrating Scrum and UCD: Insights from two case studies. In G. Cockton, M. Lárusdóttir, P. Gregory, & Å. Cajander (Eds.), Integrating user-centred design in agile development (pp. 97–115). Springer. https://doi.org/10.1007/978-3-319-32165-3_4

Education

Academic

2019 – 2024

PhD

Mälardalen University

2012 – 2014

Master’s in Design, Interaction Design and Game Technologies

Blekinge Institute of Technology

2011 – 2012

Master’s in Game Design

Universidad Complutense de Madrid

2010 – 2011

Erasmus exchange in Sweden

Mälardalen University (9 months)

2007 – 2011

Bachelor’s in Computer Engineering

Universidad Autónoma de Madrid

Art studies

2025 – 2026

Curso Integral de Narrativa

Fuentetaja · comprehensive narrative writing course

2007 – 2012

Creative Writing

Writers’ School of Madrid

1996 – 2006

Professional Advanced-Level Music

Amaniel Professional Music School

Skills

Futures

  • Futuring and strategic foresight
  • Scenario building
  • Speculative design
  • Futures literacy
  • Co-experiential futuring
  • Artistic interventions

Research

  • Qualitative user studies
  • Co-design and participatory design
  • Case studies
  • Academic writing
  • Grant writing

Design

  • Interaction design and UX
  • Human-centred AI
  • Workshop facilitation
  • Co-design toolkits and card decks
  • Low- and high-fidelity prototyping
  • Data visualization
  • Sketching
  • Photoshop
  • Illustrator

Tech

  • IoT, AI and digital twins in industry
  • Augmented and virtual reality
  • HoloLens
  • Oculus Rift
  • Mobile
  • Web technologies
  • C#
  • Unity 3D
  • Processing
  • Arduino
  • Creative coding

Stories

  • Storytelling and narrative writing
  • Creative writing
  • Music

Languages

  • Spanish native
  • English fluent · C1
  • Swedish upper-intermediate · B2

Patents

2022

Henriksson, A., Aranda Munoz, A., Vartiainen, E., Blom, J., & Ralph, M. (2022). Method for controlling an industrial robot during lead-through programming of the robot and an industrial robot (U.S. Patent No. 11,364,630). U.S. Patent and Trademark Office. https://patents.google.com/patent/US11364630B2

Funding

2018

inSIGHT: remote health industrial services in high-dimensional data

Authored the grant application. 6 MSEK project, 3 MSEK funded by Vinnova.

2018

Multiple data – single visualization

Authored the grant application. 0.5 MSEK project, funded by Vinnova.

Awards

2012

Honorable Mention at IDEAME++

The game Minitomic received the Honorable Mention Award.

2010

International Summer Workshop “Urban Storytelling”, Turin

Spanish writer, awarded a €1,000 grant.