2026 · Publication
Boundary objects in co-designing AI systems: A case study of supporting cross-functional collaboration
Aranda-Muñoz, Á., Yamamoto, Y., & Sandström, K.
Work
IVL Swedish Environmental Research Institute
Researcher and host of futuring and technology.
2026 · Publication
Aranda-Muñoz, Á., Yamamoto, Y., & Sandström, K.
2026 · Publication
Bozic Yams, N., Gottlieb, L., & Aranda Muñoz, Á.
2026 · Publication
Bozic Yams, N., Gottlieb, L., & Aranda Muñoz, Á.
2026 · Publication
Yamamoto, Y., Aranda Muñoz, Á., & Sandström, K.
2025 · Publication
Yamamoto, Y., Aranda-Muñoz, Á., & Sandström, K.
2024 · Side project
The website of an indoor game centre in Málaga: its games, prices, reservations and events, in several languages.
2023 – 2026 · Project
How leadership can be shared, and lived in the body, in public organisations.
2023 – 2026 · Project
Leadership practices that take care of people’s well-being when teams work from different places.
2023 · Project
A futuring process to develop futuring competences and explore the future of learning and competence development in the region.
2022 · Project
How the people who work in manufacturing can take part in designing the AI systems they work with.
2019 – 2025 · Project
A national effort for the digital transformation of Swedish industry.
2019 – 2024
PhD · Mälardalen University
Interaction design to empower employees to co-create work improvements with IoT, AI and digital twins.
2025 · Publication
Aranda-Muñoz, Á., Bozic Yams, N., & Carlgren, L.
2024 · Publication
Aranda Muñoz, Á.
2024 · Publication
Aranda-Muñoz, Á., Yamamoto, Y., & Sandström, K.
2024 · Publication
Yamamoto, Y., Aranda Muñoz, Á., & Sandström, K.
2023 · Publication
Aranda Muñoz, Á., Bozic Yams, N., & Carlgren, L.
2022 · Publication
Aranda-Muñoz, Á., Florin, U., Yamamoto, Y., Eriksson, Y., & Sandström, K.
2021 · Publication
Aranda Muñoz, Á., Eriksson, Y., Yamamoto, Y., Florin, U., & Sandström, K.
2021 · Publication
Bozic Yams, N., & Aranda Muñoz, Á.
2020 · Publication
Aranda Muñoz, Á., Florin, U., Eriksson, Y., Yamamoto, Y., & Sandström, K.
2018 – 2021 · Project
Making IoT accessible to manufacturing operators: a modular kit so that people on the shop floor can build their own low-cost improvements. It started with a workshop of sensor cards.
2018 · Publication
Yamamoto, Y., Sandström, K., & Aranda Muñoz, Á.
2018 · Publication
Yamamoto, Y., Sandström, K., & Aranda Muñoz, Á.
2018 · Project
An exploration of the future of work.
2018 · Project
Remote monitoring of the health of industrial equipment through high-dimensional data. A 6 MSEK project, 3 MSEK of it funded by Vinnova.
2018 · Project
Bringing many sources of data together into a single visualisation. A 0.5 MSEK project funded by Vinnova.
2018 · Project
A city overview for operators: each area as a circle whose colour shows water temperature, size shows heat demand, and rhythm shows the flow being pumped.
2018 · Side project
A puzzle game made of the rules of chess, with its own level editor.
2017 · Project
Industrial process graphics as holograms on top of the equipment, with safety reminders in restricted areas and evacuation routes.
2017 · Side project
A website to encourage young people to read and write. Around 25,000 readers a month.
2016
RISE Research Institutes of Sweden
Research engineer and researcher: prototypes, user studies and visualisations for industry.
2016 · Publication
Aranda Muñoz, A., Nilsson Helander, K., de Gooijer, T., & Ralph, M.
2015 · Project
Augmented reality for the museum’s visitors.
2014 – 2016 · Project
A 3D view of the factory floor for managers’ morning meetings. It led to a book chapter on Scrum and user-centred design.
2014 – 2016 · Project
High-fidelity interactive prototypes for industrial clients, for iPhone, iPad, the web and Microsoft HoloLens.
2014
ABB Corporate Research
Research engineer: the first years in Sweden.
2022 · Patent
A method for controlling an industrial robot while someone teaches it by moving it with their hands.
2014 · Side project
A bilingual website for one of the most important HIV biobanks in Europe, designed with stakeholder meetings, card sorting and mood boards.
2014 · Side project
Ten years of a biobank, told with textured paper and one red line.
2012 · Side project
A 2.5D platformer with a magnetic hero. Honourable mention at Ideame++.
2012 · Side project
My first wireframes, interviews and front end.
2014 · Side project
An interactive character that changes its sleeping behaviour based on rewards and punishments.